Catching

Catch rates, ball types, auto-catch rules and shinies.

The chance to catch

When a wild Pokémon falls, a ball is thrown by itself (if your rules say so). The chance is

catch % = floor(base catch rate^0.75) ± 3 + ball bonus (between 0 and 100)

For example base 255 → about 63%, base 45 → about 17%, base 3 → about 2%.

BallBonusThrow timePrice
Poké Ball+0%1.25 s₽100
Great Ball+5%1.00 s₽500
Ultra Ball+10%0.75 s₽2,000
Master Ballalways0.50 sQP / League Shop

The Magic Ball Oak item adds more.

Auto-catch rules

In the BAG you choose which ball goes at which Pokémon. The first matching rule wins:

  1. New shiny
  2. New Pokémon
  3. Caught shiny
  4. Already caught

At the start, “Already caught” throws nothing. If you run out of the chosen ball, a cheaper one is used.

Shinies

On routes 1 in 8,192 wild Pokémon is shiny (dungeons 1 in 4,096). A shiny counts double for your click attack.

Dungeon Tokens

Every catch (not every defeat) pays Dungeon Tokens — more on harder routes. Catching Pokémon you already have counts too, which is why the “Already caught” rule matters.

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