Battles and idle damage

Click damage, your team’s attack every second, and type matchups.

Two kinds of damage

Your taps. One tap (or click, or Space) hits for your click attack, up to 20 times a second:

click = floor((1 + Σ(1 + shiny))^1.4 × bonuses)

The sum runs over every Pokémon you own: each one adds 1, a shiny adds 2. With only your partner it’s 2; with 10 Pokémon it’s 28. Click damage ignores types. Bonuses: X Click (+50%), the Rocky Helmet Oak item and achievements.

Your team. Every Pokémon you own attacks once per second by itself — there’s no six-Pokémon party, the whole collection fights. Each one hits for its attack:

attack = floor((base attack × (1 + breeding bonus %) + Protein) × level / 100)

Types matter

Each attacker’s damage is multiplied by its type matchup against the enemy: max(m(a1,d1)·m(a1,d2), m(a2,d1)·m(a2,d2)), where a missing second type counts as the first. So against a single-type foe a super-effective attacker hits ×4 and a not-very-effective one ×0.25.

Battle items

Bought in Poké Marts; each use lasts 30 seconds and uses stack:

ItemEffectPrice
X Attack+50% Pokémon attack₽600
X Click+50% click attack₽400
Lucky Egg+50% EXP₽800
Token Collector+50% Dungeon Tokens₽1,000
Lucky Incense+50% money from battles₽2,000
Dowsing Machinebetter chest loot₽1,500

Shop prices rise a little with every purchase (×1.00045) and drift back down as you defeat Pokémon.

PLAY COMING SOON PLAY ON ANDROID COMING SOON PLAY ON iOS COMING SOON