Card packs

Free packs on a timer, 4 card tiers and a permanent attack bonus.

A Kanto Set 1 booster pack from the game
Booster pack 5 cards
Eevee card, Normal tier, as it looks in the game
Normal +2% attack
Eevee card, Gold tier, as it looks in the game
Gold +5% attack
Eevee card, Animated tier, as it looks in the game
Animated +10% attack
Eevee card, Shiny tier, as it looks in the game
Shiny +20% attack

Getting started with cards

Cards open with the Kanto Set 1 quest line in Celadon City, after Erika’s Rainbow Badge. The Card Collector gives you 3 starter packs and explains each part as you go.

Packs

  • Free packs arrive on a timer: one every 60 minutes at first (down to 30 with upgrades), stored up to 5 (up to 10). They keep coming while you’re away.
  • Buying a pack costs 3,000 Quest Points.
  • A pack has 5 cards at first (up to 10). Every card but the last is common (77%) or uncommon (23%); the last card is the rare slot: 15% rare at first, up to 80% with upgrades. If you haven’t had a rare for 15 packs, the next one is guaranteed.
  • 1 pack in 500 is a god pack (all rare). 1 card in 256 is pulled shiny on the spot.

Tiers: Normal → Gold → Animated → Shiny

Copies of a card raise its tier. Rarer cards need fewer copies:

Next tierCommonUncommonRare
Gold543
Animated15128
Shiny302416

Why collect: attack

Each card makes that Pokémon stronger in battle: Normal +2%, Gold +5%, Animated +10%, Shiny +20%.

Upgrades and the vault

Six upgrades (cards per pack, pack timer, storage, rare odds, god pack chance, vault loot) fill up from their own source and cost ₽50K / 250K / 1M / 4M / 15M per level. Duplicates of maxed cards and every pack fill the vault; when it’s full it gives a pile of items you can already get in the game.

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